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20 Point and Click Games You Should Play Right Now!

1. Monkey Island 2: LeChuck's Revenge
Monkey Island 2 follows Guybrush's continuing adventures some time after defeating the Ghost Pirate LeChuck. His arrival on Scabb Island was in pursuit of the legendary treasure of Big Whoop. LeChuck's Revenge plays like most SCUMM-based point-and-click adventure games. Actions and dialogues are depicted on an Animation Window which covers the top of the screen; verbal commands are listed in the lower left-hand corner of the screen, while Inventory items are shown as icons on the lower right-hand corner. A Sentence Line is located below the Animation Window and serves in describing the actions of the player.The game was one of the few adventure games that offered the player a choice in levels of puzzle difficulty. In some versions, before starting the game, the player is prompted to choose between regular version and "Monkey 2 Lite", a relatively stripped-down experience that bypasses many puzzles entirely. On the back of the game's packaging it is (jokingly) stated that this mode is intended for video-game reviewers.
2. Day of the Tentacle
The game, a loose sequel to Maniac Mansion, is focused on Bernard Bernoulli — the only one of the three playable characters that was featured in the first game — and his friends Laverne and Hoagie, as they help Dr. Fred Edison using a time machine to prevent Purple Tentacle from taking over the world. The game utilizes time travel and the effects of changing history as part of the many puzzles to be solved in the game. Day of the Tentacle follows the point-and-click two-dimensional adventure game formula, first established by the original Maniac Mansion. Players direct the controllable characters around the game world by clicking with the computer mouse. To interact with the game world, players choose from a set of nine commands arrayed on the screen (such as "pick up", "use", or "talk to") and then on an object in the world. This was the last SCUMM game to use the original interface of having the bottom of the screen being taken up by a verb selection and inventory; starting with the next game to use the SCUMM engine, Sam & Max Hit the Road, the engine was modified to scroll through a more concise list of verbs with the right mouse button and having the inventory on a separate screen.Day of the Tentacle uses time travel extensively; early in the game, the three main protagonists are separated across time by the effects of a faulty time machine. The player, after completing certain puzzles, can then freely switch between these characters, interacting with the game's world in the separate time periods. Certain small inventory items can be shared by placing the item into the "Chron-o-Johns", modified portable toilets that instantly transport objects to one of the other time periods, while other items are shared by simply leaving the item in a past time period to be picked up by a character in a future period. Changes made to a past time period will affect a future one, and many of the game's puzzles are based on the effect of time travel, aging of certain items, and alterations of the time stream. For example, one puzzle requires the player, while in the future era where Purple Tentacle has succeeded, to send a medical chart of a Tentacle back to the past, having it used as the design of the American flag, then collecting one such flag in the future to be used as a Tentacle disguise to allow that character to roam freely.The whole original Maniac Mansion game can be played on a computer resembling a Commodore 64 inside the Day of the Tentacle game; this practice has since been repeated by other game developers, but at the time of Day of the Tentacle's release, it was unprecedented.
3. The Secret of Monkey Island
It takes place in a fantastical version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate and explores fictional islands while solving puzzles. The Secret of Monkey Island is a 2D adventure game played from a third-person perspective. Via a point-and-click interface, the player guides protagonist Guybrush Threepwood through the game's world and interacts with the environment by selecting from twelve verb commands (nine in newer versions) such as "talk to" for communicating with characters and "pick up" for collecting items between commands and the world's objects in order to successfully solve puzzles and thus progress in the game. While conversing with other characters, the player may choose between topics for discussion that are listed in a dialog tree; the game is one of the first to incorporate such a system. The in-game action is frequently interrupted by cutscenes. Like other LucasArts adventure games, The Secret of Monkey Island features a design philosophy that makes the player character's death nearly impossible (Guybrush does drown if he stays underwater for more than ten minutes).
4. Loom
Loom is based on a serious and complex fantasy story. With its experimental interface, it eschewed the traditional paradigm of graphical adventures, where puzzles usually involve interactions between the game character, the environment, and items the character has in their possession. Loom's gameplay centers instead around magical four-note tunes known as "drafts" that the protagonist, Bobbin Threadbare, can play on his distaff. Each draft is a spell that has an effect of a certain type, such as "Opening" or "Night Vision." Some drafts can be reversed by playing their notes backwards, so the "Dye" draft played backwards becomes "Bleach," while others, such as the "Terror" draft, are palindromes (e.g. C–E–E–C) and so cannot be reversed in this manner. Bobbin can learn drafts by observing an object that possesses the qualities of the desired draft; for example, by examining a blade while it is being sharpened, Bobbin can learn the "Sharpening" draft. When the game begins, Bobbin is only able to play drafts using the notes C, D and E, limiting his ability to reproduce more powerful drafts. As the game progresses and additional notes become available, so his ability to play new drafts increases. The game can be played at three difficulty levels, each differing in how clearly the notes being played are labeled. For example, the "Standard" level indicates the notes on a scale below the distaff, while the "Expert" level shows no notes and must be played by ear. In the original release, expert players are rewarded with a cutscene that does not appear for the other two difficulties. The later CD-ROM release, however, shows an abridged version of this scene to all players.
5. Beneath a Steel Sky
Beneath a Steel Sky is a 2D adventure game played from a third-person perspective. The player uses a point-and-click interface to interact with the environment and to guide protagonist Robert Foster through the game's world. To solve puzzles and progress in the game, the player collects items that may be combined with one another, used on the environment, or given to non-player characters (NPCs).The protagonist converses with NPCs via dialogue trees to learn about the game's puzzles and plot.Clues and other information are obtained by clicking on items in the inventory and on objects in the environment.Unlike in most adventure games at the time, the protagonist's death is possible, after which the player starts from the last save point.The player controls a character called Rob Foster. Rob was rescued by a tribe of bandits as a child after he was found as the only surviving member of a helicopter crash, on which his mother was also a passenger. He is raised by the tribe and comes to look upon them as his family, learning skills such as hunting and building himself a robot from discarded scraps found in local garbage dumps. They inhabit a barren wasteland known as "The Gap", a deserted area that was once part of the Australian outback, a harsh place where daily survival is a struggle.
6. Indiana Jones and the Last Crusade: The Graphic Adventure
Last Crusade was one of the most innovative of the LucasArts adventures. It expanded on LucasArts' traditional adventure game structure by including a flexible point system—the IQ score, or "Indy Quotient"—and by allowing the game to be completed in several different ways.The point system was similar to that of Sierra's adventure games, however when the game was restarted or restored, the total IQ of the previous game was retained. The only way to reach the maximum IQ of 800 was by finding alternative solutions to puzzles, such as fighting a guard instead of avoiding him.This countered one common criticism of adventures games, whereby since there is only one way to finish the game, they have no replay value.Also, the point system helped the game to appeal to a variety of player types. Some of the alternative fights, such as the one with the Zeppelin attendant, were very difficult to pass, so the maximum IQ was very difficult to achieve.
7. Indiana Jones and the Fate of Atlantis
The plot is set in the fictional Indiana Jones universe and revolves around the eponymous protagonist's global search for the legendary sunken city of Atlantis. Sophia Hapgood, an old co-worker of Indiana Jones who gave up her archaeological career to become a psychic, supports him along the journey. The two partners are pursued by the Nazis who seek to use the power of Atlantis for warfare, and serve as the adventure's antagonists.Fate of Atlantis is based on the SCUMM story system by Ron Gilbert, Aric Wilmunder, Brad P. Taylor, and Vince Lee, thus employing similar gameplay to other point-and-click adventures developed by LucasArts in the 1980s and 1990s.The player explores the game's static environments while interacting with sprite-based characters and objects; they may use the pointer to construct and give commands with a number of predetermined verbs such as "Pick up", "Use" and "Talk to".Conversations with non-playable characters unfold in a series of selectable questions and answers.Early on, the player is given the choice between three different game modes, each with unique cutscenes, puzzles to solve and locations to visit: the Team Path, the Wits Path, and the Fists Path.In the Team Path, protagonist Indiana Jones is joined by his partner Sophia Hapgood who will provide support throughout the game.The Wits Path features an abundance of complex puzzles, while the Fists Path focuses heavily on action sequences and fist fighting, the latter of which is completely optional in the other two modes.Atypical for LucasArts titles, it is possible for the player character to die at certain points in the game, though dangerous situations were designed to be easily recognizable.A score system, the Indy Quotient Points, keeps track of the puzzles solved, the obstacles overcome and the important objects found.
8. Gabriel Knight: Sins of the Fathers
Sins of the Fathers follows the eponymous Gabriel Knight, owner of a rare book store, and fledgling writer, as he investigates a series of local murders he plans to use as the basis for his new novel.Its story unfolds, mostly linearly, over a sequence of "days", each of which has a required set of actions which must be performed before proceeding to the next day. However, within each day, play may be nonlinear. Throughout the game, a running score is kept as new challenges, both required and optional, are completed.Unlike newer graphical adventure games using context-sensitive cursors that change based on what the cursor is hovering over, Sins of the Fathers uses "dumb icons" or "dumb cursors" so that the correct cursor must be chosen for a specific interaction with an on- screen object. The various cursors are accessed by either selecting the respective icon from the "icon bar" or by cycling through the cursors in a predefined order. The available cursors are: "WALK", "LOOK", "ASK", "TALK", "PICKUP", "OPEN/CLOSE", "OPERATE", and "MOVE". Inventory items can also be used as cursors with the active inventory item also available in the cursor cycle.Also located on the "icon bar" are the "INVENTORY" and "RECORDER" buttons, the active inventory item window, score, and the "CONTROLS" and "HELP" buttons. Clicking on the "INVENTORY" button will open the inventory window, where items can be selected and combined as well as cursor icons that allow the player to use "READ", "OPEN", and "LOOK" commands with any inventory item.The "ASK" and "TALK" cursors differ in their functions. The "TALK" cursor functions as a short, general, interaction with most characters. The "ASK" cursor is available in "interrogation mode" and is only available with main characters. Interrogation mode allows the player to ask the main characters questions by clicking on a topic from the displayed list. Global Topics may be asked of any character and are always present in the lists, while specific topics are unique to each character and are subject to change. Past conversations are accessible through the "RECORDER" button which opens a recorder tapes window that displays tapes for each of the main characters.At certain points during the game, the player is required to translate and send Drum Codes and Voodoo Codes. This is done by either selecting the correct character for the Voodoo code or by selecting the correct sequence for the drum code.
9. Full Throttle
Set in the near future, the game's story follows Ben, the leader of a biker gang, who is framed for the murder of a beloved motorcycle manufacturing mogul and seeks to clear his and his gang's names. Players can move the player character to any place on the scene, interact with objects that are highlighted by the cursor, or leave scenes via exits - either on foot for most scenes, or via the character's motorbike, both types denoted by their own icon. As with other LucasArts graphic adventure games of the era, dialogue plays a large part in the game, presenting story elements and information necessary to advance, as well as fleshing out the characters. During conversations with other characters, several choices of dialogue are presented. The currently selected choice is highlighted, and once clicked, the player character responds with the selected choice. Choosing the correct response allows the player to advance the conversation and ultimately advance the scene.Following on from LucasArts' previous graphic adventure, Sam & Max Hit the Road (1993), which introduced a new inventory and interaction system to replace those of their prior games,Full Throttle continued to refine on the changes introduced in Sam & Max Hit the Road: Objects or characters with which Ben can interact are indicated by a red square appearing around the cursor's crosshairs when it is placed over the object. When this occurs, holding down the control on this causes a contextual pie menu to appear - designed upon the emblem of Ben's biker gang: a flaming circle topped by a skull and flanked by a boot and a gloved hand. The player hovers the cursor over elements of the emblem and then releases the mouse button to attempt various interactions with the object; for example, selecting the skull's mouth to speak to a character, its eyes to examine an object, or the hand to pick up, use, or pull the object. Right-clicking anywhere on the screen brings up the player's inventory of collected objects, which can be examined or dragged and dropped in order to use them with other items in the inventory, or with objects or characters in the scene.
10. Sam & Max Hit the Road
Based on the 1989 Sam & Max comic On the Road, the duo take the case of a missing bigfoot from a nearby carnival, traveling to many Americana tourist sites to solve the mystery. The player uses Sam to explore the pre-rendered cartoon environments of the game and solve a series of puzzles using a simple point-and-click interface.The game's puzzles have logical solutions, although a number of them have far-fetched solutions due to the game's cartoon setting. Players can set the game's cursor in a particular mode to designate how Sam interacts with the environment: Sam can walk around an area, talk to other characters, look at objects, pick them up or otherwise try to use them.The cursor's graphic changes when it is hovered over an in-game entity that Sam can interact with. When talking to another character, the player is given a choice of subject areas to discuss, depicted in a conversation tree as icons at the base of the screen. In addition to specific topics involving the game's plot, Sam can inject unconnected exclamations, questions and non sequiturs into a conversation.The game incorporates an inventory system for items that Sam picks up during the course of the game. Items can be used on other entities in the game world, or can often be combined with other inventory items to provide a new object necessary for solving a puzzle. Although Max's character will walk around the game's areas by his own will, Sam can also use Max at various points by using an inventory icon of Max's head on game objects—usually on characters where the solution to a problem involves violence.Sam and Max travel to different locations in the game using their black and white 1960 DeSoto Adventurer, which when clicked on in-game will present a map of the United States with all the available locations the pair can travel to shown. As the game progresses, the number of locations on the map increases.In addition to the main game, Sam & Max Hit the Road includes several minigames. Some of these, such as a carnival game based on Whac-A-Mole but involving live rats, must be completed in order to receive new items and further the game's plot, while others, such as a car-themed version of Battleship, are entirely optional as to whether the player uses them.As with the majority of LucasArts adventure games, Sam & Max Hit the Road is designed so that the player characters cannot die or reach a complete dead-end.
11. Simon the Sorcerer
The game follows a boy named Simon, who is transported to a parallel universe to embark on a mission to rescue a wizard called Calypso from an evil sorcerer named Sordid. As a point-and-click adventure game, the player controls Simon using the mouse.Gameplay involves moving Simon around and interacting with objects and other characters. The player can make Simon perform actions such as giving an item to another character, talk to another character, and pick up (add to inventory), examine, use, move, consume, wear, or open or close an item. Some actions are binary: they involve two objects and the player sometimes, after telling Simon to use an item, needs to specify what to use it with.A map that enables Simon to instantly transport to a major landmark (if it has been discovered) is provided.The postcard is used to load, save, or quit the game.The game includes parodies of various popular books and fairy tales, including Rapunzel, The Lord of the Rings, Discworld, The Chronicles of Narnia, Jack and the Beanstalk, and the Three Billy Goats Gruff.
12. Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe
The Evil wizard Sordid is brought back to life when a magic-book of his is set ablaze and thrown into the middle of a chalkboard pentagram by the father of Runt, a young boy wanting to become a mighty sorcerer. Sordid promises him that he can become his apprentice if he helps him exact his vengeance on Simon.Several months later, Sordid's Fortress of Doom is reconstructed and Sordid has a new robotic body. He sends a magical wardrobe to fetch Simon but it accidentally ends up on the doorstep of Calypso, the wizard Simon had to save in the last game. Simon then starts to look for a fuel called mucusade which he needs to power the wardrobe in order to get home.
13. Flight of the Amazon Queen
Flight of the Amazon Queen is a point and click graphic adventure game. It follows a pilot for hire named Joe King who is hired to fly a famous actress to her next job, but ends up in a lightning storm and crashes deep in the Amazon Jungle. In the jungle, Joe uncovers a plot by a mad scientist to take over the world by creating an army of dinosaur women created from Amazon women.
14. Dark Seed
Unlike most point-and-click adventure games, which give the player time to explore, many actions in Dark Seed must occur within precise time limits, or the game will end up in an unwinnable state. As a result of this, one must start over repeatedly to win without resorting to a walkthrough. Amiga Format, in its review, stated with regards to Darkseed's gameplay: "Too many things in the game need to be done within a specific time, or in a certain order, and you don't necessarily know when you've passed that 'critical point' after which you're fighting a lost cause. As a result, you often have to play the game several times over, going through scenes you've seen countless times before." Certain events/puzzles rely on the player dying and then learning from there what to do: for instance, on day two, police wait outside Dawson's house in the afternoon to arrest him if he steps outside the front door, with no clue as to their presence until it's too late, resulting in a game over. Similarly, the player must take a painkiller each morning in the bathroom or the protagonist continually complains about a headache after every line of dialogue; there is no hint or indication to do this.The player has three real time hours within which they must complete the game, which is the equivalent of three in-game days. Time can also be passed by using the in-game wait function, and the time can be checked by looking at Dawson's watch, or by inspecting the grandfather clock in the house. At the end of each day, Dawson goes to sleep and upon going to bed, each night he has a nightmare of the Dark World. Dawson automatically goes to sleep at ten P.M. each night, regardless of where the player is. If it becomes night while Dawson is in the Dark World, he will fall asleep and die, resulting in a game over. Dawson is able to access the Dark World on day two upon receiving a piece of a mirror in the mail and re-assembling it with the rest of the mirror, creating a portal to the Dark World. Every room, person and object in the normal world has a Dark World equivalent and this is often necessary for puzzle solving.When interacting with objects, the options available to the player include look/inquire, touch/manipulate, and move, denoted by a "?", a hand, and four arrows pointing inwards respectively. Looking at an object and manipulating an object are context-sensitive: the "?" becomes a "!" when the cursor is over items or areas of interest and the hand icon points upwards when the cursor is over items that can be picked up or manipulated.
15. The Dig
In the game, the player takes the role of Commander Boston Low, part of a five-man team planting explosives on an asteroid in order to avert its collision course with Earth. Discovering the asteroid is hollow, Low and two of his team are transported to a long-abandoned complex, filled with advanced technology, on a strange alien world. Low and his companions must utilize xenoarchaeology to learn how the technology works, discover the fate of the alien race that built it, and solve other mysteries to find a way to return home. The Dig is a point-and-click adventure game, where the player, as Commander Boston Low, uses the mouse cursor to point to people, objects, and other parts of the environment to look at or interact with them, collect and use items in their inventory, and talk to non-player characters. The game runs on the SCUMM game engine, and was the eleventh LucasArts game to do so. A minigame can be found on the communicator menu, consisting of "Asteroid Lander", a Lunar Lander like game. During development, there were plans to include role-playing game elements, but these were scrapped before the game's release.
16. Maniac Mansion
It follows teenage protagonist Dave Miller as he attempts to rescue his girlfriend Sandy Pantz from a mad scientist, whose mind has been enslaved by a sentient meteor. Maniac Mansion is a graphic adventure game in which the player uses a point-and-click interface to guide characters through a two-dimensional game world and to solve puzzles. Fifteen action commands, such as "Walk To" and "Unlock", may be selected by the player from a menu on the screen's lower half. The player starts the game by choosing two out of six characters to accompany protagonist Dave Miller: Bernard, Jeff, Michael, Razor, Syd, and Wendy. Each character possesses unique abilities: for example, Syd and Razor can play musical instruments, while Bernard can repair appliances. The game may be completed with any combination of characters; but, since many puzzles are solvable only by certain characters, different paths must be taken based on the group's composition. Maniac Mansion features cutscenes, a word coined by Ron Gilbert, that interrupt gameplay to advance the story and inform the player about offscreen events.The game takes place in the mansion of the fictional Edison family: Dr. Fred, a mad scientist; Nurse Edna, his wife; and their son Weird Ed. Living with the Edisons are two large, disembodied tentacles, one purple and the other green. The intro sequence shows that a sentient meteor crashed near the mansion twenty years earlier; it brainwashed the Edisons and directed Dr. Fred to obtain human brains for use in experiments. The game begins as Dave Miller prepares to enter the mansion to rescue his girlfriend, Sandy Pantz, who had been kidnapped by Dr. Fred. With the exception of the green tentacle, the mansion's inhabitants are hostile, and will throw the player characters into the dungeon—or, in some situations, kill them—if they see them. When a character dies, the player must choose a replacement from the unselected characters; and the game ends if all characters are killed. Maniac Mansion has five possible endings, based on which characters are chosen, which survive, and what the characters accomplish.
17. The Lost Files of Sherlock Holmes: The Case of the Serrated Scalpel
In November 1888, Sherlock Holmes is engaged by Inspector Lestrade of Scotland Yard to help with the murder investigation of a young actress, Sarah Carroway. She was killed outside a theatre in the Mayfair area of London. Lestrade thinks the manner of her death shows that this is another strike by Jack the Ripper, but Holmes believes someone else committed the crime. It appears that the victim was killed with an unusual knife, one shaped like a scalpel but with a serrated blade.The investigation takes Holmes and Dr. Watson to many parts of late 19th Century London, including a perfume shop, the zoological gardens, the morgue, a pub, several dwellings, Surrey Commercial Dock, Savoy Street Pier, St Pancras Station, and of course 221B Baker Street. They encounter a number of characters connected to the case and also get assistance from Inspector Gregson, the leader of the Baker Street Irregulars named Wiggins, and the invaluable tracking dog Toby. The player moves around London via an elaborate overview map. Additional locations become available when Holmes finds additional leads. In each location, the player can select nine different verbal options to interact with objects or people. When accessing the inventory menu, the player has three different verbal actions to manipulate any items Holmes has picked up. When talking to people, Holmes has different dialogue options to gain information or try to get their cooperation. Dr. Watson can give his views, which may serve as puzzle hints. He may even help Holmes to perform an action he cannot do alone. Dr. Watson's journal also references the events in the gameplay.The graphics are VGA, with MIDI music and a few scenes with digitalized speech (in the intro and end sequence, and the cutscene at St Pancras Station. In the other scenes there are sound effects, but no speech). The player interacts with the characters through a command menu with verb icons that is intuitive for anyone who had played other adventure games of the period. The 3DO version consists of full voiced dialogue and the portraits of the talkers were replaced by clips with filmed actors, but also drops Dr. Watson's journal feature.In the video clips in the 3DO version, Sherlock Holmes was played by David Ian Davies, and Dr. Watson was played by Laurie Main.
18. Zak McKracken and the Alien Mindbenders
The story is set in 1997, 9 years after the game's production. The plot follows Zak (full name Francis Zachary McKracken), a writer for the National Inquisitor, a tabloid newspaper (the name is a thinly veiled allusion to the National Enquirer); Annie Larris, a freelance scientist; along with Melissa China and Leslie Bennett, two Yale University coed students, in their attempt to prevent the nefarious alien Caponians (who have taken over "The Phone Company", an amalgamation of various telecommunication companies around the world) from slowly reducing the intelligence of everybody on Earth by emitting a 60 Hz "hum" from their "Mind Bending Machine". The Skolarians, another ancient alien race, have left a defense mechanism hanging around to repulse the Caponians (the "Skolarian Device"), which needs reassembly and start-up. Unfortunately, the parts are spread all over Earth and Mars.
19. The Curse of Monkey Island
The game's story centers on Guybrush Threepwood, a wannabe pirate who must lift a curse from his love Elaine Marley. As the story progresses, he must deal with a band of mysterious pirates, a rival stereotypical French buccaneer, a band of cutthroat smugglers, as well as his old nemesis Captain LeChuck. The Curse of Monkey Island is a point-and-click adventure game. The SCUMM engine was also used in this Monkey Island installment but it was upgraded to a "verb coin" (modelled after Full Throttle), an interface that consisted in a coin-shaped menu with three icons: a hand, a skull, and a parrot, basically representing actions related to hands, eyes and mouth, respectively. These icons implied the actions Guybrush would perform with an object. The hand icon would usually mean actions such as picking something up, operating a mechanism or hitting someone, the skull icon was most used for examining or looking at objects and the parrot icon was used to issue Guybrush commands such as talking to someone or opening a bottle with his teeth. The inventory and actions were thus visible on click, rather than on the bottom of the screen as previous point-and-click games by Lucasarts.The player controlled a white 'X' cursor with the mouse, that turned red whenever landing onto an object (or person) with which Guybrush could interact. Holding left click over an object, whether in or outside the inventory, would bring up the coin menu, while right clicking it would perform the most obvious action with this particular object. Right clicking a door, for example, made Guybrush attempt to open it, while right clicking a person meant talking to him or her.
20. Grim Fandango
Grim Fandango takes place in the Land of the Dead (the Eighth Underworld), where recently departed souls aim to make their way to the Land of Eternal Rest (the Ninth Underworld) on the Four Year Journey of the Soul. Good deeds in life are rewarded by access to better travel packages to assist in making the journey (such as sports cars and luxury ocean cruises), the best of which is the Number Nine, an express train that takes four minutes to reach the gate to the Ninth Underworld. However, souls who did not lead a kind life are left to travel through the Land of the Dead on foot, which would take around four years. Such souls often lose faith in the existence of the Ninth Underworld and instead find jobs in the Land of the Dead. The travel agents of the Department of Death act as the Grim Reaper to escort the souls from the Land of the Living to the Land of the Dead, and then determine which mode of transport the soul has merited. Each year on the Day of the Dead, these souls are allowed to visit their families in the Land of the Living.The souls in the Land of the Dead appear as skeletal calaca figures. Alongside them are demons that have been summoned to help with the more mundane tasks of day-to-day life, such as vehicle maintenance and even drink service. The souls themselves can suffer death-within-death by being "sprouted", the result of being shot with "sproutella"-filled darts that cause flowers to grow out through the bones. Many of the characters are Mexican and occasional Spanish words are interspersed into the English dialogue, resulting in Spanglish. Many of the characters smoke, following a film noir tradition; the manual asks players to consider that every smoker in the game is dead. Grim Fandango is an adventure game, in which the player controls Manuel "Manny" Calavera (calavera being Spanish for 'skull') as he follows Mercedes "Meche" Colomar in the Underworld. The game uses the GrimE engine, pre-rendering static backgrounds from 3D models, while the main objects and characters are animated in 3D. Additionally, cutscenes in the game have also been pre-rendered in 3D. The player controls Manny's movements and actions with a keyboard, a joystick, or a gamepad. The remastered edition allows control via a mouse as well. Manny must collect objects that can be used with either other collectible objects, parts of the scenery, or with other people in the Land of the Dead in order to solve puzzles and progress in the game. The game lacks any type of HUD. Unlike the earlier 2D LucasArts games, the player is informed of objects or persons of interest not by text floating on the screen when the player passes a cursor over them, but instead by the fact that Manny will turn his head towards that object or person as he walks by.[2] The player reviews the inventory of items that Manny has collected by watching him pull each item in and out of his coat jacket. Manny can engage in dialogue with other characters through conversation trees to gain hints of what needs to be done to solve the puzzles or to progress the plot. As in most LucasArts adventure games, the player can never die or otherwise get into a no-win situation (that prevents completion of the game).
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Miranda Lawson: The Slave Goddess of Raduza The Supreme Hutt Lord

Prologue In the year 2148, explorers on Mars discovered the remains of an ancient spacefaring civilization. In the decades that followed, these mysterious artifacts revealed startling new technologies, enabling travel to the furthest stars. The basis for this incredible technology was a force that controlled the very fabric of space and time.
They called it the greatest discovery in human history.
The civilizations of the galaxy call it... Mass Effect.
By activating installations called mass relays, starships could bypass the natural speed limit of the speed of light. However, once opened, these gateways can not be closed by any means known to man. Because of this, newly discovered relays are considered extremely dangerous as no one knows who or what could be on the other side...
The Door Miranda sauntered slowly down the aisle of ship operators as the her Cerberus cruiser drifted near the dark mass relay. As she passed by, she could feel the gaze of male and female comptrollers alike, reflected in their displays. It was a tedious and thankless job, made only slightly more bearable by the eye candy that was Miranda Lawson. Genetically engineered to be perfect, her body was as much a testament to her genes as it was to a strict regimen of daily physical training. Her formfitting jumpsuit affirmed that the goods themselves would be better than advertised. Her slim and toned waste and abs lay beneath supple breasts that bounced ever so slightly with a delicious ripeness. Her incredible legs were crowned with buttocks so perfect, that the crew consider her "Ass Effect" to be to be a greater act of engineering than the Mass Effect fields.
However, the softness of her curves belied a hardness of will. Miranda was as unrelenting as she was beautiful. Her zeal for her work, and the intensity of her expectations forced everyone around her to be on edge. And she liked it that way. No one in recent memory could remember a friendly word spoken to her or from her. She was all business all the time. So solid was her wall of professionalism, that there were rumors that she was still a virgin, as no man was brave enough to touch her (though many imagined it in their bunks at night).
In a way it was these assets that made her such a perfect fit for Cerberus, a radical pro-human organization. In the decades since the Mass Effect discovery, humans had come into contact with countless alien species, the militaristic turians, the cunning salarians, and the fearsome krogans to name a few. But it was the seductive Asari that really concerned Cerberus. An all female race consisting of nothing but gorgeous women, ready to unzip their space suits and drop their panties for anything at all, whether it had a cock or a slit. To Cerberus, this presented an incredible threat to humanity, as the children of these unions were all Asari. Using their wiles, looks, constant horniness, and endurance for endless sex, the Asari held the potential to breed humanity into extinction.
For Cerberus and its leader the Illusive Man, Miranda was humanity's answer. A human sex goddess that that could raise every human penis in the room at just a hint of cleavage or a glimpse of a thigh. She was prefect for leading human teams into alien space with out fear of them being distracted by blue bimbos hungry for human man meat. And as this mission was taking place deep in Asari space, it was a worthwhile precaution.
The Illusive Man had a tip that a dark Mass Relay was somewhere in the area. Lost in a supernova, the unopened gate had been dubbed the Tau-Tau-9 Relay. Even more interesting, the tipster had provided an ancient Asari artifact suggesting that there was an enemy on the other side, one that had tried to enslave the Asari thousands of earth years in the past. How the Asari had trapped this enemy behind the gate was unknown, and their continued existence was doubtful. Regardless, the illusive man wanted a covert research team to open the relay and scour the destination system for weapons from the enemy that might be used against the lovely alien race.
All they had to do was open the door.
Miranda stopped at the forward viewing window. Cocking her hips, she extended her hand and created a small biotic pulse. At other strategic points over the ship a score of biotic were summoning similar space distortions. The comptrollers behind her stared openly now - and almost of third of them (mostly women) weren't even looking at her derrière, but instead were marveling at the warp of energy swirling around her hand.
Working in tandem, she and the other biotics used a combination of singularities, warps, and element zero to ignite the relay. Her crew was only slightly surprised at the ease with which the process was done, with Miranda, even the most complicated of projects was reduced to child's play. In a rare moment of boasting, one helmswoman swore that Lawson had claimed that given enough time and resources she could even bring a man back from the dead.
Breathing slightly harder with exertion, Miranda turned and faced her crew. The rise and fall of her bosom caused twenty three unseen pillars to raise in her honor, and seven sets of Sirta's Secret panties to become damp. Though the effort showed in the bobbing of her breasts, it could not be heard in her voice. "Prepare the ship. We proceed immediately. Activate stealth mode."
In minutes the Cerberus cruiser was gone, already lightyears away, blasting Miranda and her crew towards the unknown. The Cerberus commander felt the slightest thrill at this adventure. For the first time in weeks she allowed herself a moment to enjoy the feeling, and smiled with inner pleasure. She would succeed on this mission, and save humanity from the sluts that threatened their survival.
The Past and Tau-Tau-9 The ship stopped with jolt in front of a large brown planet. On first glance it seemed to be a dead world. Vast deserts spanned its ocean-less surface. Country sized sand-hurricanes ripped across the wastes, and an absence of artificial satellites or space stations made it seem unlikely that this would be the home of a spacefaring species. However, after scanning the binary star system for other planets and finding nothing, the crew reexamined the planet and discovered that this was indeed a world that supported life. Though barren around the equator, lights could be seen at the poles.
Ordering the crew to land at the southern pole, Miranda went to the ship's docking bay to stock up on Warp Ammunition. Along the way she peeked in at the port storage hold, pushing a lever to open a thin window. The illuminated curvaceous forms of ten Asari hung suspended in glass stasis pods. The ruins of the eleventh and twelfth pods lay at the far left side of the room from Miranda's perspective. The sight of the pods always sparked a memory in Miranda and she frowned as she craned her neck to see further into the room.
The Illusive Man had wanted the expedition to be "prepared" with proof to provide to the enemies of the Asari of their common goals. He had not been forthcoming about exactly what sort of creatures these "enemies" of the Asari were, though Miranda suspected he knew more than he was telling. It was almost a given with the Illusive Man. Before embarking, Miranda and her team raided the transport vessel of an Asari Consort, capturing the beautiful Asari Matron and eleven of her acolytes to serve as the necessary proof, and killing the remaining crew. After inspecting the captured Asari personally, the Illusive Man entrusted Miranda with a datapad to be delivered directly to the hands of one of the leaders of this mysterious race, and wished her luck.
Things should have been simple after that. Of course they weren't.
Apparently an Asari princess had survived the initial Cerberus raid on the Consort's ship and had stowed away on board the cruiser. Daughter of an incredibly important Matriarch and a powerful biotic, they had found her with stolen Cerberus weapons, attempting to open the stasis pods. In the resulting gun battle, three of her agents had died, and two stasis pods had been damaged, rendering the Asari inside permanently frozen. Making matters worse, a clerical error in the logs had mislabelled all of the Asari as being Consorts, meaning that there was a chance that the real Consort may have been one of the two they lost.
Miranda had not been pleased. For hours afterward, she tortured the Asari princess with her biotics, leaving her chained to strut, a trembling mess of blue flesh clothed in tattered battle armor. During the torture she had learned everything about the princess, and informed her that she would be the first piece to be given to the ancient force.
"Liaraaa..." Miranda called out, her husky Australian voice taking on a sing-song cadence. "We're almost there."
A rattle of chains told her that her prisoner, Liara T'soni was sitting against the wall, hidden from Miranda's view.
"Don't worry, love. You'll be out of here soon, and on to finer things as our new friends plumb you for information. We may be down one Asari now, but your pedigree still sweetens the pot I must--!"
The ship was rocked by a sudden force. Alarms began to sound over the ship and a tinny voice came over the ship's intercom. "Paging agent Lawson! Agent Lawson to the bridge!"
"Shit..." Miranda muttered under her breath. "What on earth? I'll be back for you later you little bitch."
She ran all the way to bridge, causing men she passed to gape openly as the false gravity did magnificent things to her breasts with each stride. Always thinking with their cocks... She growled internally. She burst through the door to the bridge and bellowed, "What is going on here? We've got stealth protocols in place! Get those alarms offline!"
"Ma'am," a smartly dressed, former alliance marine saluted her, his eyes barely dropping to her breasts for an instant before returning to just over her shoulder, in the middle distance. "I believe it is too late for that." He gestured out the front window. Two massive, clunky-looking starships had extended rust covered grappler arms to completely envelop her cruiser. "They hailed us with audio only feeds. We haven't been able to recognize their language, but we have our linguists working on breaking it down."
Miranda scowled. So much for making an entrance from a position of power. "Any chance we could break free?"
The ex-Marine grimaced. "Not without sustaining major hull damage, and possibly cutting the ship in half. Those are some heavy duty grapplers." He punched a few buttons at his console. "It looks like they're taking us down."
Biting her lip she ran through options in her head. The opportunity to stealthily observe and learn the language and culture had been shot. The opportunity to make a grand appearance to the highest leader of the planet was gone. She only had a few cards left...
"I want the Asari captives out of stasis, and in biotic dampening chains. That goes double for the T'soni slut. Prepare an advance group. We're going to present a noble landing party for our hosts, and try to stumble our way back onto the proper foot. You," she pointed at a burly, thuggish woman. "See that Liara is outfitted in one of their more whorish costumes. And feel free to subtract what you need for it to be truly shameful. Since we can't understand them yet we've got to send a message that we are dominant over the blue-bimbos so we can enter into negotiations."
With that she turned on her heel and walked directly to the armory.
The Enemy of My Enemy is My... The ships docked roughly in an unkempt hangar attached to a massive stone palace. Miranda, decked out in formfitting battle armor had assembled a squad of thirty of her best shots into a tight formation around the Asari. She herself, led the way, and as soon as the final links were in place, she signaled to open the blast door.
Row upon row of pig-like humanoids stood to greet them, hefty battle axes held tightly in well muscled arms. Apart from a few grunts and snuffles none of them moved.
Miranda stepped forward. "My name is Miranda Lawson. I represent humanity and the great operation known as Cerberus. We come in peace, bearing gifts for your leaders. Who is in command here?"
For a few moments no one moved. Then an incredibly deep booming voice carried out from a loudspeaker. "GIMBE WAN SLEE OH NIGH. COM WEKEE OHMESA."
From the back of the crowd came the soft patter of unsteady footsteps. A wobbly looking robot appeared through the ranks, stopping near the front of the line of pig-men. "Be welcome visitors. It has been many years since our last contact with the rest of the galaxy. Please come with me. My master would like to speak with you."
At these words the pigmen parted, creating a corridor up to the stone palace. Miranda nodded, then gestured at the army surrounding them. "First please, tell us, what is this mighty race you serve? Galactic records have forgotten this people."
The robot shook its head. "These are the Gamoreans. However, they are not the race that I serve, they are just one of several cadet races that serve my master."
"And what people does your master belong to?"
"The mighty Hutt clan."
At this Liara T'soni let out a gasp of horror, and began to struggle feebly against her bonds. Miranda nodded to one of her men, and he promptly struck the young Asari with the butt of his rifle.
The group walked up the steps and through an enormously thick metal gate and into the damp and dimly lit place. Gamoreans stood at attention everywhere, eying the small band of humans with dim wariness. Miranda could tell from her dealings with the Vorcha and Krogans that this was an alien culture brought up for violence and physical strength, valuing little of intelligence. Could this be the result of taking a race that was diverse galacticly and forcing it to life on one planet for generations? Could they be stunted evolutionarily because of it? Could she use this in some way? Would this Hutt be equally stupid? For some reason that would be a disappointment to Miranda, she had been hoping for a race of cunning strategists that could tip the advantage to the humans. But at least they seem to command a formidable military race that Cerberus could put to use, a little non-human muscle to sacrifice for the goals of humanity would still be an asset in the scheme of things.
At last they came to a wider audience chamber and were hit by a terrible odor. Sitting high on a pillar eating what appeared to be frogs out of an aquarium, sat the source of the stench. It was a sluglike creature with a torso barely resembling the most morbidly obese human imaginable. Its head was massive, and its eyes were a wicked orange, and slitted like a cats. These eyes widened on the group and stayed fixed on them, never wavering as the beast continued to eat. The robot wobbled its way over beside be beast and bowed, awkwardly, beginning to babble softly to it in that strange language.
Well it looks like that's our new ally... Thought Miranda. Certainly doesn't look very mighty to me...
After listening to the droid drone on for a few seconds, the Hutt roared and smacked the robot across the chest causing it to stumble. It then gestured at the Cerberus agents and Asari captives and boomed out a command.
The robot turned to the group. "My master wishes your leader to step forward and tell him the reason for your appearance. Where have you come from? What news do you bring from the galaxy?"
Taking a deep breath, and trying to ignore the stench, Miranda stepped forward. As she did so she felt the Hutt's eyes focus on her and his pupils dilated, taking in her every movement. She steeled herself as she saw the creature lick its lips, wondering in some remote part of her mind which appetite her appearance was wetting. "My name is Miranda. I represent the humans of earth. We have heard stories about how your people were trapped behind this Mass Relays by the Asari generations ago. Our people, too, are threatened by the Asari whores. They seek to dilute our population, snaring humans with their wiles to use as breeding stock. And yet they feared you. They feared the might of the Hutt clan so much that they locked you away. It is time that we unite together to cast off the chains of your imprisonment, and beat back these Asari aggressors! Here I have a message from our leader, the nameless Illusive Man."
At this she took out the datapad and using her omnitool, began to load the message. After a moment of buffering, a flickering image of the Illusive Man appeared before the crowd. As he began to speak, Miranda was not surprised to learn that he knew more than he had told.
"Greetings, mighty Hutt. I am known as the Illusive Man. My agents have contacted you with a message of peace and a promise of conquest. Contained within this datapad are records that should have you up to strategic intelligence levels on the rest of the galaxy. My associates will help you access this information and help you decide how best to mark your reemergence onto the galactic battlefield. I have also included a gift. Eleven Asari concubines, and a fully established Asari consort to serve in your harems as you see fit. Please enjoy these gifts. I look forward to working with you soon."
As the hologram flicker out, and the robot finished its translation, the Hutt laughed and licked its grotesque lips, booming out a reply. "My master is please to learn of the Asari's continued survival." The droid relayed. "The bloodlines of the enslaved ones we were able to take into captivity have degraded severely."
The Hutt jerked on a chain in his hands, and a beautiful blue woman with long tentacles growing out of her head emerged from the shadows next to the throne. The chain connected to a thick collar around her neck, the only ornament on her otherwise nude body. Slime caked her turquoise skin, hinting at the horrors this poor woman had endured. The robot continued, "We've even stopped calling these partial bloods Asari, and have come up with a new species name for them - Twi'Lek. Their biotic powers are nearly nonexistent but..." The droid faltered before continuing. "Their prowess at tending to Hutt... scepters... has only improved. My master looks forward to breaking in each of these concubines, and assures his new friends in Cerberus that they will bear him many Hutt children."
Miranda was stunned. "Wait... How is that possible? Asari only give birth to other Asari..."
The Hutt laughed again, leering a Miranda with obvious lust. The droid began to explain, "Think of it this way, the Asari are universal receivers. Anything can mate with them, and they will give birth to more of themselves - occasionally birthing Ardat-Yakshi. Hutts are basically the opposite. They are like universal donors. They can impregnate a female version of anything, with the mates primarily giving birth to more Hutts, but about 1/10th of the time either breeding a hybrid or a full version of whatever they were mating with. That is why the Asari feared them so - their entire population was ripe for the breeding by the Hutts. For some reason they did not find this agreeable..."
The Twi'lek began whimpering as her hideous master threw a pudgy hand around her back, pulling her close and fondling her breasts. His eyes only flickered from Miranda to the horrified group of Asari and back to Miranda.
Her heart beating faster at this statement, Miranda decided it was time to make her exit. "I am glad to know that their bodies will be put to good use. Now, it has been a long journey and I have much to discuss with the Illusive Man regarding this meeting. My men should have finished setting up communication--"
The Hutt boomed an interruption, absently squeezing the breasts of the Twi'lek woman, causing her to squeal and he bellowed a reply punctuated with greasy lip licking. The droid translated, "My master says that that is unlikely. Communication to space from the planet-side is extremely difficult.. The intense magnetic field surrounding this planet blocks off nearly all forms of communication... Only the Master's personal antennae is powerful enough."
Feeling the need to leave, Miranda began to channel her internal ice queen. "Excellent. I shall compose the message on my ship and shall send it to you shortly to relay on to the Cerberus station. I will send you the proper channels." With that she turned on her heel and began walking towards the door. She could feel the eyes of the Hutt following her every step and fought to keep herself from quickening her pace.
The Hutt began to speak again. As he did two of the pig-like Gamoreans flanked her. "Your leader mentioned a gift of twelve Asari concubines... I count only eleven. In order for a deal to be struck I require you to join these sluts as a member of my harem."
At this Miranda stopped. Goosebumps rising on her latex enclosed legs. From the crowd of Asari, she saw the eyes of Liara light up in a sort of sadistic pleasure. Taking a deep breath, she turned and faced the Hutt. "My lord, I am a Cerberus battle commander, and representative of the Illusive Man. Surely we can find another..."
The hutt merely glared at her and licked his lips, one hand decending to grope the crotch of the Twi'lek slave as the other continued to mash her breasts.
Miranda swallowed. "These terms are not acceptable to us. I will speak with the Illusive man and we will--"
The Hutt began to murmur, and the droid spoke, "My master has declared that you will join his harem, bargain or not. Furthermore your fire has sparked a great desire within him. He will enjoy your body this very night. Be honored, for you will be the first of your species be graced with our Master's seed, and if you're lucky, perhaps you will even bear him children."
With that, the droid nodded to the Gamoreans approaching her. Having enough, Miranda summons her biotic powers and hurls these unsuspecting grunts across the room. Summoning a singularity she holds it aloft, small rocks and particles begin to orbit her. "If you think I'll allow that tub of grease to touch me, you've got another thing coming. We humans aren't like these Asari whores, we're warriors and will--"
And for the third time Miranda was interrupted, this time by a stunning blast from an enemy blaster. As her eyes blurred the last thing she remembered seeing was her escort putting up a valiant fight, against overwhelming forces, the Asari attempting equally futile biotic attacks, Liara, breasts fully exposed, being hauled away by grunting gamoreans, all while the great Hutt continued to assault the Twi'lek as tears slowly ran down her beautiful face to mingle with the slime of the Hutt.
Observations of a Scientist/Slave Girl The gamoreans' hands were not too gentle as they dragged Liara from the hall. Caught between two enormous brutes, she had no hope of escape and her struggles were aimed more at preserving her battered outfit than anything else. That Cerberus bitch had forced her to wear an outfit that would be seen as provocative even in the seedy bowels of Chora's Den. The normal outfit consisted of what amounted to bikini bottoms with a form fitting bustier, but the Cerberus agents had subtracted from the outfit to the point where the bottoms were nothing more than a tattered thong and bustier was missing all the supporting pieces, causing her neckline to plunge to incredible lows without her assistance.
She was astounded by the feudal culture that the Hutts seemed to have maintained for all their years in exile. Ruling through wealth and military might, it seemed that they not been overthrown by their underlings as had been the hope. Ornate reliefs and tapestries lined the hallways, depicting scenes ranging from Hutts commanding large armies to purely pornographic illustrations of Asari and Twi'leks lost in (what Liara assumed was unwanted) orgasmic bliss.
After descending several staircases, the gamoreans unlocked a large, heavy wooded door and shoved Liara inside. Propelled by the force of the shoves, she stumbles and falls into a pool of water, relaxing slave girls squealing and diving out of the way.
Floating in the water, Liara wished that she wouldn't have to return to the surface, that she could just stay under the quiet waters forever and leave the nightmare behind. She longed for days long gone, days of vying with Ashley Williams in a sexual arms race for the affections of commander Shepard...
Her reflection was interrupted as more of the asari were hurled into the pool, and slowly she emerged from the water, droplets beating off her naked skin as her skin prickled and nipples hardened in the cold air. Dozens of Twi'leks lounged around an enormous room covered in warm pools and giant pillows. They were engaged in all sorts of leisurely activities, from playing board games, to reading scrolls, and a few even seemed to be making love in the corner. Many were pregnant, their stomachs bulging with what would likely be Hutt spawn, though at the rate the groups in the corner were going at each other, there was a good chance that a fair number of those babies were sired by fellow slaves.
Stepping out of the pool she was approached by a red twi'lek wearing an outfit make of tiny chains that linked together, barely covering her body. Liara was surprised, the red pigmentation of her species had died out millenia ago, and taking a second look around she saw skin tones of green, white, purples, pink, and orange accompanying the traditional blue. The scientist in her thrilled at the chance to study the genes of these near-asari, a once in a lifetime chance to read from the genetic history books of her people. The woman in her raged at the high price of this knowledge, her freedom and her body.
The red twi'lek held out a hand to pull Liara out of the tub. "Greetings sister, my name is Fayla. We've all heard stories of our asari precursors, stories passed down from mother to daughter for generations. I can show you the dressing room if you want to change out of those rags. And maybe you can tell me more about our sisters on the outside?"
Liara smiled at the friendly gesture, and stepped out of the pool. "Sounds great, I'd love to hear more about your people... and their troubles." Using a biotic field she collected all the water off of her body and psychically deposited it back in the pool.
Fayla's eyes widened, "So it's true! The stories mention a great force running through the bodies of our grandmothers' grandmothers. Can you teach us to use this power?"
Liara looked around as women around the harem began echoing their interest, gathering around the asari handmaidens. She smiled. Perhaps the situation wasn’t as hopeless as she had feared…
submitted by Cyberdog210 to jabbaslavefanfiction [link] [comments]

Weekly Roundup | Random Chat | Notifications

News roundup for the previous week.
In International news
  1. Thai PM Set to Speed Up #Thailand China Railway Project: -speed train project between Bangkok and Nakhon Ratchasima province is part of the rail project primarily designed to link southwest China's Yunnan province with northeastern Thailand via northern Laos
  2. It's unfair to single out Chinese-Australians on political donations | Jieh-Yung Lo | Australia news
  3. It is believed the commander of the Fitzgerald and people found liable will be punished. We hope all US warships in the West Pacific should draw a lesson from the incident, not only for their own safety, but also for the peace of the sea passages in the region.
  4. Chinese citizen shot dead in Laos: The Chinese embassy has asked the Lao side to break the case as soon as possible, punish the assailants while taking effective measures to ensure safety of Chinese citizens and institutions in Laos
  5. China travel agencies and Crimea
  6. Presidential Political and Media Advisor Bouthaina Shaaban discussed on Saturday with China’s Special Envoy to Syria Xie Xiaoyan and the accompanying delegation enhancing the relations between the two countries.
  7. Chinese National Games invites overseas Chinese athletes for first time
  8. "While I greatly appreciate the efforts of President Xi & China to help with North Korea, it has not worked out. At least I know China tried!" - Donald Trump (lmao)
  9. Trump Announces He's Cancelling Obama's 'Completely One-Sided Deal With Cuba' (How can China trust any agreement with the U.S. if every change in government there is this possibility?)
  10. US says China should contribute more to fight against terror
  11. AIIB approves Argentina, Madagascar and Tonga as new members
  12. Germany Warns U.S. Against Ceding Lead Role to China, Russia: Wolfgang Schaeuble, Germany’s veteran finance minister, urged the U.S. to limit Russian and Chinese influence or risk bringing about “the end of our liberal world order.”
  13. Paris climate deal would have given India and China free pass: Mike Pence
  14. Spotlight: China, U.S. hold "constructive and fruitful" dialogue on diplomatic, security issues
  15. Ex-CIA officer charged with spying for China
  16. China's Growing Influence On Middle East Shouldn't Be Lost On An Impulsive Trump Administration. If Washington resorts to simplified, binary decision making regarding complex, multifaceted issues, it will be out maneuvered by Beijing
  17. Russia-China rivalry in Central Asia overblown: view of a "lingering rivalry between Russia and China" often overlooks the transparent dialogue. Russia's rather bilateral relationship with Central Asia, with a focus on security-related issues, does not conflict with China's trade projects
  18. China’s encroachment into Latin America: The Beijing regime seeks to undercut traditional American influence in the hemisphere. China places a priority on strengthening Latin America’s anti-democrats and is using its growing economic power in the region to expand its strategic options
  19. Chinese community reacts to ABC-Fairfax political donations series
  20. U.S. navy (w/ congress' support) strives to maintain dominance over China
  21. Panamanian President, Juan Carlos Varela, discusses renewed relations with China
  22. China Pushes U.S. Aside in Pakistan: “The Chinese are winning the perceptions game, whatever the reality. That then leads to political outcomes, because people see the inevitability of China’s rise and China’s power,” said Ely Ratner of the Council on Foreign Relations
In Domestic news
  1. China’s PLA ‘to play bigger role in boosting Hong Kong patriotism’
  2. From pig farmer to one of China’s highest-paid online authors: Li Zhi
  3. Increasingly Affluent Chinese Want Healthier Food and that Has Big Implications for Meat Producers
  4. Hong Kong youths turn their backs on Chinese identity: survey - Only 3.1 percent of Hong Kong youths identify themselves as "Chinese", a historic low, as the former British colony prepares to celebrate the 20th anniversary of its return to Chinese rule, a poll released on Tuesday suggests.
  5. Toothpick crossbow craze has China quivering
  6. Green finance to help reduce pollution, boost industrial upgrading
  7. China to levy 100% tax on overseas football transfers - China will effectively double the cost for its clubs to buy foreign football players in a move aimed at slowing the influx of pricey overseas stars and encouraging homegrown talent
  8. Chinese public criticizes calls from UN to take refugees
  9. Hong Kong leader Carrie Lam on claims China is tightening its grip: "Give us the evidence"
  10. China's Xi visit to Hong Kong confirmed: report
  11. More than 140 missing after landslide engulfs mountain village in China
  12. earthrise - China's Transport Revolution
  13. Chinese Bankers Flock to Hong Kong as Expats Retreat: scores of mainland professionals are filling the elite financial ranks of Hong Kong, while a series of lay-offs at Western banks has led to an exodus of expatriates
In SciTech news
  1. Quantum internet: China smashes record for beaming entangled particles
  2. China's two supercomputers still world's fastest as U.S. squeezed out of 3rd place
  3. Chinese scientists to grow potatoes on the moon: will be sealed inside a "mini ecosystem" as part the Chang'e-4 mission due to launch next year
  4. Traditional Chinese medicine might be effective as a complement or alternative to traditional Western medicine for primary and secondary prevention of heart disease, according to a state of the art review paper published in the Journal of the American College of Cardiology
  5. China successfully launches x-ray satellite: will search the sky for black holes, neutron stars, and other extremely energetic phenomena. Last of four missions covered under China’s 12th 5-year plan. Other three are a dark matter probe, microgravity experiments, and long-range quantum entanglement
  6. China's first cargo spacecraft, Tianzhou-1, has successfully completed its second refuelling of the Tiangong-2 space lab in orbit, further proving a process being tested as part of plans for a large, modular space station
  7. China's Three Major Telecom Operators Will Start #5G Pre-Commercial Deployment Within Two Years: China Unicom will consider selecting two to four cities to carry out technology and network verification of 5G in the second half of this year
  8. China now ranks as the most influential country in 4 of 8 core scientific fields, tying with the U.S., according to the Japan Science and Technology Agency. Computer science, mathematics, materials science and engineering. "I was not expecting China to overtake the U.S. in many fields" said Yuko Ito
  9. Tech giants in China convene for one day to share their plans
  10. China propels rise of electric ultra-high-performance cars
  11. Meet the Chinese Finance Giant That’s Secretly an AI Company: The smartphone payments business Ant Financial is using computer vision, natural language processing, and mountains of data to reimagine banking, insurance, and more
  12. China's big investment, "brain gains" lead to scientific breakthroughs: From world's largest radio telescope, collecting samples of combustible ice, to the successful transmission of "entangled" photon pairs from space, achievements made by Chinese scientists have been drawing worldwide attention
  13. In China, a robot has started delivering packages to people
  14. China cracks down on fake peer reviews - Funding agencies announce harsh penalties and stronger policing efforts.
  15. In 2015, China's biomedical research teams ranked No. 4 on the top 10 list for the total number of new discoveries published in six top-tier journals. In 2000, China didn't even make the top 10 - JCI Insight. China spent 75% of what the U.S. spent on total R&D in 2015. In 2000, China spent 12%
  16. Piezoelectric nanogenerators for self-powered flexible sensors: small size factor, simple structure, and long-term stability make them favorable for use in powering micro/nanosystems, various small power consumer devices, remote and mobile sensors, and even wearable wireless electronics
  17. Hyundai partners with Baidu in car navigation system: Navigation systems equipped in Hyundai cars sold in China will feature the Baidu MapAuto and Duer OS Auto systems
  18. Scientists from several U.S. and Chinese universities say new findings about microbes and their interaction with other species show that Darwin's theory of evolution needs an update
In Economic news
  1. Tesla nearing deal to build factory in China, but will need to partner with local producer to do so. Is this a way for China to acquire IP? China is not keen to easily give away key markets, especially electric cars. is this a trojan horse strategy?
  2. Foreign investors bet billions on China blue-chips joining MSCI index
  3. Multinationals losing battle for Chinese consumers
  4. Chinese theme parks dominate top 20 in Asia-Pacific ranking: Although Japanese parks took the top three spots, Chinese destinations filled out 11 of the top 20 in the Asia-Pacific ranking
  5. US President Donald Trump has forced the American car giant Ford to shift production from Mexico, to China.
  6. China applying for more patents than ever before as companies push to innovate, protect brands: Enforcement via litigation can only occur if a patent is in force. Although around a quarter of all patents in force in 2015 were in the US, China’s share is growing fast, almost 1.5m from 600,000 in 2010
  7. Building stronger brands will boost China's image
  8. Ford's Signal to the Auto World: Here Comes China
  9. Chinese factories are eagerly enlisting robots to address worker shortages and automation needs, prompting Japanese manufacturers to scramble to boost output
  10. Russia offers China joint development of engines for civil aviation: “We proposed to the Chinese that we jointly create an engine for a long-haul aircraft based on the Russian PD-14 engine," Rostec spokesperson Viktor Kladov told RIA Novosti
  11. Is China the Most Protectionist Country? No, Not By a Long Shot
  12. Inevitable Chinese slowdown 'a myth'
  13. West should be more concerned with its debts than China’s
  14. Western brands risk alienating China’s young consumers with campaigns that play to Western clichés. If you compare metro systems, China’s is not only more modern, it is cleaner, faster and on time. That’s why Chinese milleninals find it frustrating to see China painted only with a prism of the past
  15. Jack Ma: This is what to study if you want a high-paying job in the future
  16. Chinese salaries has increased a lot duing the last decade
  17. Chinese electric bus firm staying out of North America
In Military news
  1. Chinese military is officially recognizing the existence of the new Chinese ZTQ and has even given it a name; Xinqingtan. The ZTQ was designed for rough, mountainous terrain as found in Tibet and the mountainous jungles on Vietnamese border
  2. A more loyal PLA rebuffs the heresy of separating the Party and military
  3. China to set up military bases in Pakistan - Pentagon report
  4. China, #Finland willing to advance military cooperation: Niinisto said Finland highly values the collaboration with China in various areas including national defense and military, and is willing to work with Chinese partners to further develop the relations between the armies of the two sides
  5. American and Chinese aircraft could be flying 4,000 miles per hour by 2030: CASIC debuted the Teng Yun spacecraft design during the Global Space Exploration 2017. CASC's hypersonic spaceplane, announced in August 2016. Its engine and other critical technology are slated for completion by 2020
  6. China 'deploys submarine-hunting aircraft to South China Sea' in defiance of US warnings
  7. China may have the world’s most powerful submarine detector
Other Notables
  1. Does the current Chinese leadership make offerings at the Mausoleum of the Yellow Emperor? (as Qin Shi Huang to Mao Ze Dong did)
  2. Cultural confidence plays vital role in China’s further development
  3. Dress show combining traditional and contemporary styles held at princely mansion
  4. The Glory of Daming Palace
  5. A total of 73.7 percent of people support providing Good Samaritans with rewards when they take a stand against injustice, according to a survey conducted by the Social Survey Center of China Youth Daily and online survey platform Wenjuan.com
  6. Western hypocrisy and historical revisionism regarding Hong Kong
  7. Lin Shan Ju – Homophobic Taiwanese White Supremacist and Ex-Candidate of the One Nation Party
  8. Master Jiang and the Six Kingdoms (Release 2018)
  9. Contact Fairfax Directly and Protest at their mistreatment of the Australian Chinese Community
  10. Pamela Anderson promised to write a love letter to the nation of China and visit the country if the Chinese government and people supported Assange’s release (we have to get this most important of news to President Xi)
  11. Little Hong Kong girl with a big voice handles pressure and critics with aplomb, father says: Family support behind why nine-year-old Celine Tam Tsz-kwan has the confidence of an adult superstar. “We as parents are just trying hard to give her the best of what she has always wanted,” Steve Tam
  12. Beijing strengthens protection of historical buildings: This year, Xicheng and Dongcheng districts in the center of the city will take measures to relocate current residents from 26 historical buildings, such as ancient guild halls, temples, and former residences of historical figures
  13. Zeus can throw lightning bolts, Yahweh (the Christian God) causes mega floods, but what does the Jade Emperor have in terms of supernatural powers?
  14. Making the OnePus 5
  15. Is there someone who will always hold your hand, regardless of old age or disease, until death do you apart?
  16. Samples of sea cucumbers collected by China's manned submersible Jiaolong after its dive in Yap Trench
  17. Little Orphan Island on the Yangtze River, 1870s
  18. Voice of China: US should look in the mirror before lecturing the world on human rights
  19. The Swiss Witnesses to China’s Cultural Revolution
  20. Forever Chang’an
  21. Voice of China: US should look in the mirror before lecturing the world on human rights
  22. Determined actions to frustrate the imperial machinations of the US on the ground should be matched with strong words. The China-Russia nexus must not only articulate their vision for a new international order but also expose the hurdles that stand in its way without mincing any words.
  23. Review: Wait, Was That Confucius? PBS’s Rushed ‘Story of China’
  24. Butt hurt writer is angry at Europeans for observing Chinese sovereignty
  25. Chinese - The Sinitic Languages
  26. Newsweek Ponders: how separate is hong kong to china?
  27. How Russians succeed in Chinese Kung fu
  28. Biography of Yellow Turban leader Bo Cai
  29. He Was Bullied as a Kid For Being Chinese, Now He's the Black Power Ranger
  30. Good books on Chinese politics?
  31. Warning: Graphic Images Whales massacred by locals on beach in Faroe Islands (I sure hope Chinese media reported this story for the reasons I think they should)
  32. Today: Sino-Soviet split, June 22 Remember: every day is history.
  33. The Forbidden City
  34. Father and daughter run for challenge: Running together has allowed Tian and his daughter to spend time with each other, as well as enable them to stay physically fit, while inspiring family and friends to do the same
  35. How China’s fearsome Tiger Dads found their way back into fashion: Strict fathers are winning support as society resists rising Western influence to embrace traditional Chinese parenting style
  36. 30 Story Building In China Built In 15 Days Time Lapse
  37. How Western Fake News Took Over China’s Social Media
  38. Where Stories of Peaceful Coexistence Are Written in Stone
  39. Body Folding Kung Fu With a Master
  40. Panama's Diplomatic Switch from ROC to PRC has everything to do with PRC's previous plan to fund and build the "Nicaragua Canal", which was announced in May 2017 to be either "paralyzed, or nonexistent" (I.e. PRC Threatened to end Panama Canal's monopoly in the region, and Panama caved)
  41. Spouts of Fury: When Tea and Kung Fu Collide
  42. The Art of Making 9-Foot Noodles by Hand
  43. Shaolin Temple Kung Fu Academy, Mount Song, Henan
  44. Translation of Cheng Pu's official SGZ biography
  45. What do you guys think about the Tui Bei Tu? (prophecy in China)
  46. DJI - SkyPixel - A New Way Up
  47. Someone spent 2 years painstakingly replicating China's Forbidden City in 'Minecraft': The team was led by 22-year-old Su Yijun from Guangzhou, who orchestrated the plan from scratch in 2014
  48. Fairy Footsteps in Green land
  49. So what is the Chinese Equivalent of 4chan/8chan?
  50. China’s old Silk Road revival: hi-speed trains, massive skyscrapers and free-trade zones
  51. Classic Chinese Music II [不裝飾你的夢]
  52. Female pilots fly JH-7 fighter bombers
  53. Qing Dynasty vase breaks Irish record at auction: was sold for $825,000 at Sheppard's auction in Ireland. The item is believed to date from the reign of the Qianlong Emperor, the fourth emperor of the dynasty, who lived between 1711 and 1799
  54. GT editorial: Dialogue may lead to better ties if Trump can ignore US media criticism
  55. Mongols/Yuan should be considered Chinese or not...?
  56. A 7-year-old Romanian girl named Nana wows Chinese judges with fluent Chinese song
  57. California looks to build high-speed rail in cooperation with China
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Fantasy Stock Pro Review - Ryan Harper's new day trading software strategies Is is Scam or best penny stocks listing

Fantasy Stock Pro Review - Ryan Harper's new day trading software strategies Is is Scam or best penny stocks listing Helo, viewers we have made a under processing review about "Fantasy Stock Pro" which will update step by step how this day trading stock picks perform in market. Fantasy Stock Pro's Ryan Harper promises very high and quick returns to it's traders. But is this online stock investing software system a scam or it is best trading penny stocks in the market? Free download Fantasy Stock Pro as now hot day trading penny stock.
Product: Fantasy Stock Pro
Owner: Ryan Harper
Niche: day trading strategy
Website: FantasyStockPro.Com
My Fantasy Stock Pro Review
Binary option trading software is simply and one of the best way to execute winning trades without analyzing charts and following the market conditions but some trading platforms can prove to be a scam. The main header of the official website is the first thing we noticed that is not legitimate.
We see messages like this, normally in the binary options market with engineers attempting to make their items appear to be more imperative than they really are. Ryan Harper, creator of the software, trusts that he can instruct individuals to utilize his platform to make unbelievable huge profits of dollars every week.
Does Fantasy Stock Pro Scam
The Fantasy Stock Pro page likewise comprises of a story that clarifies how Ryan Harper ran over this technique. He let the traders know that he lives in Las Vegas and was really beginning to bring home profits playing blackjack yet, in the end, he came to the end of the month and he was dead bankrupt. In spite of the way that he was rendered bankrupt from playing blackjack he felt that he could utilize his blackjack system while trading stocks.
Ryan claims it’s conceivable to take 500 dollars and transformed into 500,000 and just 5 exchanges. There is no real proof that this software really works and this is the reason why we not recommend you to invest in another more reliable and trustworthy binary options system.
Is Fantasy Stock Pro Auto Trading Software
We won’t be recommending Fantasy Stock Pro software in light of the fact that it’s not an approved binary options trading software and the deals page does not persuade this is much else besides a “get rich fast” plans. As it’s highly unlikely for a free software to make you a millionaire in a matter of 5 minutes. So the traders should pay attention towards the privacy policy and agreements of the site as it does not seem legit to us.
Conclusion
After detailed investigation our team concluded that this Binary Robot is not safe. The lack of real and unbiased reviews on the Internet only increases our uncertainty. After opening an account with this auto-trading system, we have not yet achieved the profits advertised on their sales page. Unfortunately we cannot confirm that this robot is decent. .
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Binary Option Robot Auto Trading Software (binbitforex ...

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